// MIT License

// Copyright (c) 2019 Erin Catto

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

#include "test.h"

class Pyramid : public Test
{
public:
  enum
  {
    e_count = 20
  };

  Pyramid()
  {
    {
      b2BodyDef bd;
      b2Body* ground = m_world->CreateBody(&bd);

      b2EdgeShape shape;
      shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
      ground->CreateFixture(&shape, 0.0f);
    }

    {
      float a = 0.5f;
      b2PolygonShape shape;
      shape.SetAsBox(a, a);

      b2Vec2 x(-7.0f, 0.75f);
      b2Vec2 y;
      b2Vec2 deltaX(0.5625f, 1.25f);
      b2Vec2 deltaY(1.125f, 0.0f);

      for (int32 i = 0; i < e_count; ++i)
      {
        y = x;

        for (int32 j = i; j < e_count; ++j)
        {
          b2BodyDef bd;
          bd.type = b2_dynamicBody;
          bd.position = y;
          b2Body* body = m_world->CreateBody(&bd);
          body->CreateFixture(&shape, 5.0f);

          y += deltaY;
        }

        x += deltaX;
      }
    }
  }

  void Step(Settings& settings) override
  {
    Test::Step(settings);

    //b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;

    //if (m_stepCount == 400)
    //{
    //	tree->RebuildBottomUp();
    //}
  }

  static Test* Create()
  {
    return new Pyramid;
  }
};

static int testIndex = RegisterTest("Stacking", "Pyramid", Pyramid::Create);
